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Reviews

Call Of Duty 7
COD7 has now been reveald and for more infomation visit The News Section or go to http://www.callofduty.com/blackops/
Modernwarfare 2 - The Stimulus Map Package
Well it looks like Microsoft do not understand how to make sales, most of you guys know this already however for those of you that don’t the Modern Warfare 2 Stimulus Map Pack is 1200msp. The pack comes with 5 maps and two of which are already on the disc, this is by far beyond a joke, however I am sure a damn lot of people are going to be paying for this because everyone just cannot get enough of Modern Warfare 2. It looks like no title update is going to be introduced to stop the nuke boosting and the prestige hack but to be fair can anything be put into place to stop it? I can only assume that as a no otherwise something would have been done already.
On the bright side the new maps do look gorgeous and by the videos they seem to work perfect with Modern Warfare 2 play style. Am I looking forward to these new maps? If they were released 2 months earlier and were 800msp then yes I would, other than that I think the map pack has taken too long to be released and the price is just ridiculous where as Gears of War 2 you can get 19 multiplayer maps, an extension to the single player ALL for just 1200msp.
Remember guys the map pack is released on the 30th of March so make sure you have points at the ready
7.5
Toy Soldiers
Toy Soldiers is a tower defense game, although none of its promotional materials contain the words "tower" or "defense." This was probably a calculated decision, as the tower defense genre is overcrowded with copycat clones and mediocre me-toos. But for classification purposes, Toy Soldiers is tower defense. It's also one of the good tower defense games, so fans of the genre will want to check it out (there are tower defense fans out there, right?).
Players return to their days of youth spent lying on the bedroom floor, reconstructing epic battles with plastic toys strewn from wall to wall. This isn't a realistic war simulation. Instead, you'll find cartoonish, exaggerated soldiers that explode into plastic bits and gigantic table lamps looming over the battlefield. Your goal on each map is to defend your toy box from wave after wave of oncoming troops and vehicles. To do so you build defenses at specific build sites around the map. In order to build you have to be able to afford the construction, and money is earned from every kill.
One feature that sets Toy Soldiers apart from other tower defense games is the ability to take control of any towers and mow down the enemy on your own. You can zoom-in to the weapon's point of view, use the left stick to aim and the right to fire. There are also opportunities to pilot powerful vehicles like bombers and super tanks. In this way the game is well-suited to both thoughtful, strategic gamers and those looking for a more action-packed experience. On the hardest difficulty, though, your towers won't fire on their own -- if any enemies are going to be defeated, it will only be at your hands. That means you have to constantly jump from tower to tower, and if you take a break to build something, no bad guys are being killed. Good luck with that.
While Toy Soldiers boasts impressive vistas and epic conflicts, your arsenal is pretty meager. There are only six units at your disposal, meaning your strategic options are somewhat limited. I understand if the developer was going for a more streamlined, action-focused strategy game, but I could have used more variety to work with.
Despite this minor gripe I found Toy Soldiers to be quite enjoyable and was always eager to see what the next level had in store. The maps are all varied and every few stages you'll have to defeat an impressive, giant boss. There are specific secondary objectives on each map that encourage you to try different techniques you may not have thought of. For instance, you may be asked to save up a certain amount of money or snipe a target number of soldiers.
Last Thoughts
Toy Soldiers is not the best tower defense game on Xbox Live Arcade, but it is an above average and very entertaining entry in the genre. Watching plastic enemy soldiers explode into bits and be launched hundreds of feet into the air as a result of your cannon fire is quite satisfying. Toy Soldiers does a great job balancing its mechanics for both slower-paced strategists and action-hungry shooter fans. The result is an accessible game that might appeal to a wider audience than your usual tower defense affair. 8.0
The Sabotuer
The Saboteur is Pandemic's swan song. Since the studio was recently dissolved by its parent company, this is the last hurrah from the ambitious development house that brought us Mercenaries and Star Wars Battlefront. Like Mercenaries, The Saboteur is an open-world, sandbox game that benefits from an impressive scope but is noticeably rough around the edges.
The Saboteur has one of the more intriguing setups of any game this year. Players are thrust into Nazi occupied France and given the opportunity to turn the tide of the war one explosion at a time. The setting is both sexy and dangerous, with a colorful cast of characters that border on period-piece stereotypes. You take on the role of Sean Devlin, a hard drinking womanizer with a past who has fled his native Ireland to try his luck at race car driving in Grand Paris. Sean's main competition is an Aryan named Kurt Dierker who cheats his way to victory and provokes Sean to get even off of the race course. What starts as a prank against Dierker quickly escalates to a game of life and death and ensnares players in a blood oath to kill him and remove his Nazi brethren from the country.
The difficulty of presenting an open world game is balancing a player's freedom of choice with a storyline that pushes them towards the main objectives. The Saboteur manages to do both very well. As Sean is introduced to bands of rebels, British agents, and devious black market weapons dealers they are marked on the on-screen mini map with initials. The character or location that must be reached to advance the story is always highlighted in yellow. In this way the objectives are neatly displayed and players always know where the next most important task can be found. But to complete these tasks players will need to purchase weapons, and currency is mostly obtained through the liberation of separate neighborhoods. Paris is filled with Nazi encampments like fuel depots and sniper pits. A well placed explosive will take out these targets and net the player some cash. The option exists to strictly follow the plot or go Nazi hunting across the countryside.
Whether you choose to stick to the plot, or run off to bomb Nazis and collect contraband, the gameplay is relatively similar. Sean is an experienced brawler (he can kill an NPC with a single punch) a marksman, and an explosives expert. This translates to some loose run-and-gun gameplay and the ability to plant dynamite on Nazi equipment. In contrast to the subject matter, the combat is relaxed to the point of being silly. Clearly based on an arcade style shooter, ammo is plentiful and Sean can absorb about 50 shots from a sub-machine gun before death becomes an issue. Even then, health regenerates in a snap. That means players have plenty of time to plant a bomb, even while being shot directly in the back. It also means the thinly designed cover system rarely comes into play. Sean is essentially a one man army, and dealing out punishment to the Germans can be a lot of fun, just don't expect a very deep experience.
If, for some reason you choose to over-think the Saboteur and try to sneak up on your enemies there is a stealth system including disguises and sneaking. But a proper stealth mechanic requires subtlety, and that's one thing The Saboteur avoids completely. There's an indicator to let players know when they've been sighted, or are engaging in suspicious activities. But it fills up so quickly, that the system is almost binary. You're either completely hidden from your enemy, or alarms are blaring and guns are blazing. And if you're spotted in a "restricted area" where most missions take place, the alarms will continue to go off no matter how many guards you kill. Sean can always locate and turn off a base alarm switch, find a marked hiding spot, or escape outside of the base and attempt to leave the red circle on the mini-map. But this is always more trouble than just ignoring the alarms and blasting your way towards the objective.
The map nicely indicates enemy locations, and whether or not they're aware of Sean. Players can disguise themselves as Nazi officers and afford themselves a little more leeway when walking through a base. Special enemy types can see through these disguises and reveal your true identity, which sets off the alarm. There's really no benefit to staying hidden, it just takes longer. It's a shame that the stealth portion of the game is so useless because the ideas behind it are solid. It only takes a couple of missions before you'll realize that sneaking around isn't as fun or as effective as gunning down every Nazi in sight.
There's a fair bit of travelling on the way to and from every mission. Sean can steal any car on the road, or spawn them after bringing them to a garage. The driving mechanics are functional, but always feel a bit stiff, even in the best vehicles. Let's put it this way: escaping from the Nazis in an extended car chase can be entertaining, but driving isn't enjoyable enough to warrant jumping into the optional races or car collection quests. 6.0
Modern Warfare 2
Over the years the Call of Duty series has set the bar for immersive, action-packed, cinematic FPS gaming, and no matter what camp you're from there's no denying the franchise's influence on the industry. When Infinity Ward moved from the classic World War II setting and blazed new ground with Modern Warfare we saw the first obvious split within the world of Call of Duty. The series dropped its historic focus, created a new cast of characters, and began treading on new ground by taking the first-person shooter genre to new locales, and pushing the boundaries of what military games are willing to show. With Modern Warfare 2, the sheer amount of hype has been practically inescapable, with preorders alone setting it up as one of the biggest selling games of all time, the addition of even more multiplayer modes and features, and the game's new Special Operations mode has set Infinity Ward's lastest up as the game to beat this year.
last Thoughts
The real question: has it been worth the wait, and can Modern Warfare 2 live up to the precedent set by over half a decade of Call of Duty tradition? 10.0
Mass Affect 2
The chat 'em-up – it's a genre pioneered and nearly solely practiced by BioWare, the Canadian outfit that's been creating vast new universes for players to talk their way through since Baldur's Gate, its worlds dense in lore and where there's always someone at hand to bend your ear. Mass Effect 2 is its latest, delivering a follow-up to the Xbox 360-led original that was strongly divisive; depending who you ask it was either a certified masterpiece or a role player drowning in its own dialogue.
Shepard and spacefaring ship the Normandy return for another thirty hours-plus of adventuring that can be broken down into three parts; exploration, explosions and exposition, with the bulk of game time being spent on the latter. The galaxy needs saving once again from the growing threat of the Reapers, an ominous and enigmatic breed of colossal bionic dust mite that spout threats of total destruction in a suitably apocalyptic baritone.
Forming the middle part of a proposed trilogy, Mass Effect 2 sets up a tale set in the ways of The Empire Strikes Back, full of desperation, loss and struggle. Mass Effect 2's first substantial location Omega underlines the game's moody credentials, a space station ridden with disease and permanently bathed in a grim and seedy red light. It's the antithesis of the clean sterility of Mass Effect's prime location, The Citadel, foreshadowing what promises to be a more sombre experience than the sci-fi fancy of the first game. 9.5
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Call Of duty Black Ops
08/05/2010 13:52———
The Stimulus Package
03/04/2010 15:02———
SCS Software
07/03/2010 15:24———
Famliy Game Reviews
07/03/2010 15:20———
New sister clan
16/02/2010 21:44———
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The pod cast
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